Programación de Videojuegos
£0
About this course
Objetivo del programa
Capacitar programadores especializados en la producción de videojuegos en 3D.

Prerrequisitos
Los solicitantes internacionales deben tener al menos un BAC o el equivalente de un diploma de escuela secundaria.
También deben haber aprobado una prueba de idioma francés (TEF, TFI, etc.) o de idioma inglés (IELTS, TOEFL, etc.) reconocida y haber obtenido un resultado correspondiente a nuestros estándares.
Perspectivas profesionales
Tecnologías enseñadas
Unity, Unreal, OpenGL, DirectX, Inteligencia Artificial, Matemáticas para juegos, C #, C, C ++, Java, SQL, JavaScript, etc
Solicitar información del Instituto Superior de Informática
Courses Details
Semester 1
Technical and programming logic - 75h
Become familiar with different working techniques and algorithmic logic used in the programming environment. This course allows you to acquire the basic knowledge necessary for the job of programmer analyst.
HTML Web Programming - 75h
Create the structure of wen pages using HTML, and enhance them with style sheets (CSS).
Introduction to structured programming (C) - 75h
Learn concepts, techniques and a structured programming methodology with C.
Introduction to object-oriented programming (C++) - 75h
Learn the basic concepts of object-oriented programming: classes, objects, inheritance, polymorphism, etc.
Semester 2
Object-Oriented programming I (Java I) - 75h
Address graphical application programming and event management, threads and socket communication.
Programming in a graphical environment (C#) - 75h
Evolve standard Windows applications with C# in the environment to become familiar with problem analysis, concepts and terms of event programming.
Database - 75h
Appropriate the principles of modeling databases. Master the the Transact-SQL database programming language.
Object-Oriented programming II (Java II) - 75h
Deepen the knowledge of Java and master the server-side development (J2EE, JSP, Servlet) Know how to apply an MVC architecture.
Semester 3
Game engines I - 75h
Introduction to different video game engines such as Unity, Unreal, etc. and to the programming modes using their development interfaces. Use of the programming within the video game engines to develop the functionalities necessary for the realization of the game.
Mathematics applied to games - 75h
Introduction to mathematical concepts applied to 2D/3D environments. Concepts of algebra, geometry, trigonometry, vectors and matrices will be discussed in this course. Introduction to physics concepts and their integration in video games.
Graphic libraries - 75h
Introduction to OpenGL and DirectX and their use in 2D and 3D environments. Advances concepts of OpenGL and DirectX graphic libraries.
Initiation to artificial intelligence - 75h
Programming concepts specific to the development of character and environment behaviors in video games.
Semester 4
2D/3D tools - 75h
Use of technical tools and programming concepts specific to the development of video games.
Game engines II - 75h
Advanced programming concepts within game engines to achieve complex graphics features and effects.
Analysis project - 75h
Become familiar with a method of analysis and modeling. Plan the development of the game project.
Production project - 75h
Realization of functionalities within a gaming application. Put into practice the notions of programming seen within the framework of the program.
Semester 5 & 6
Dynamic job search method - 75h
Become familiar with the job market. Produce CV. Develop job search techniques.
Design and realization of the portfolio - 45h
Assemble the different projects produced during the lessons.
Intership I and II - 480h
Consolidate the notions acquired by a concrete application of concepts and learning in real situations.
Members
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